I start this post as not only an aid for me, but also help for other budding developers, and people who enjoy playing new games!!
It seems to me that at an early stage of development, coming up with the idea is the easy part of this process. I have created one large board game, with expansions and a franchise of smaller card based games. Yet both undertakings have proved to hit the same snag!
It was easy too mock-up a version too play-test and easy too discuss and amend various rules, yet the current issue is art-work. Looking at various forum discussions, this is pretty much the universal issue.
It was easy too mock-up a version too play-test and easy too discuss and amend various rules, yet the current issue is art-work. Looking at various forum discussions, this is pretty much the universal issue.
I have however discussed aspects of production with various companies and have a clearer understanding of what too consider when developing your game. It seems best too consider the components required, as lots of parts will inevitably boost production costs. This is the reason for building the franchise of smaller games, as the component count is considerably lower then my initial large game. Make sure you ask yourself, "is that extra token necessary?" or the general theme of the game will effect the magnitude of art required.
Food for thought until my next post....
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